#ifndef __C_START_SCREEN_STATE_H_INCLUDED__
#define __C_START_SCREEN_STATE_H_INCLUDED__
#include "CBaseScene.h"
namespace game
{
	namespace scene
	{
		class CStartScreenScene : public CBaseScene
		{
		public:
			//! Destructor	
			virtual ~CStartScreenScene();

			//! Default constructor	
			CStartScreenScene(scene::SGameSceneEntry* entry, irr::scene::ISceneManager* sceneManager, game::video::IVideoHandler* videoHandler);


			void addChild(scene::IGameObject* value); 

		};


	}
}
#endif